
Download: Maya 2008 Brochure
Autodesk Maya 2008
Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation, effects and rendering solution based upon an open architecture.
Maya 2008 delivers fast, efficient tools and workflows for creating breathtaking 3D. These include an expanded polygon modeling toolset for producing high-resolution models and environments, and a new, non-destructive editing workflow for character rigging and skinning, both of which enable animators to get superior results, quickly.
Maya 2008 also lets game developers more effectively create and display sophisticated content destined for the next-generation game consoles – using hardware shaders, textures and per-vertex color. Furthermore, with increased extensibility and support for more platforms than any other 3D package in the entertainment industry, Maya remains an ideal core application for the digital content-creation pipeline.
Features & Benefits
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Modeling Polygon Modeling NURBS Modeling Subdivision Surface and Polygon Proxy Modeling |
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General Animation Maya delivers a broad range of specialized tools for keyframe and procedural animation. |
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Character Animation Maya gives you the tools you need to animate sophisticated digital characters. |
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Maya Paint Effects Ground-breaking paint technology for creating amazing natural detail on 2D images (including textures) or 3D objects attached to polygonal and NURBS surfaces. |
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Maya nCloth* As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth, and other material simulations in entirely new ways. This two-part demonstration video introduces Maya nCloth’s easy-to-use, interactive workflow by showing you how to create a basic cloth object, apply forces to it, and have it interact with other objects in the scene. In the second part of the video, you’ll learn how to create clothing for a character: including how to tweak nCloth settings, such as stretch and self collide; and how to apply constraints. |
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Maya Fluid Effects* This state-of-the-art computational fluid dynamics toolset brings a huge range of atmospheric, pyrotechnic, viscous liquid, and open water effects to Maya. |
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Physical Sun and Sky Shaders; Architectural and Design Shaders The integration of version 3.6 of the mental ray renderer within Maya provides support for physically accurate sun and sky shading based on real world values such as sun position and atmosphere turbidity. This video gives you detailed information on how the shaders work, and shows you how to apply them and adjust their settings to get precise results. |
*Found only in Autodesk Maya Unlimited
New Features and Enhancements in Maya 2008
New and Enhanced Modeling Tools and Workflows Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects. Additionally, a new Slide Edge feature—as well as significant enhancements to Booleans, Bevel, Bridge, Reduce, and other tools—can let you model more efficiently. Maya 2008 also delivers two new selection management features: X-Ray selection highlighting and the ability to “pick walk” edge loops. |
Faster, More Accurate Viewport / Hardware Rendering Truly WYSIWYG interactive previews are several steps closer now that the Maya hardware rendering engine supports layered textures, multiple UV sets, negative lighting, and object space normal maps. Not only does this improve preview fidelity when using the High Quality renderer in the interactive viewport, it allows a greater range of effects to be rendered to final output using the Maya hardware renderer. Moreover, accelerated draw and selection performance, together with more efficient updating of UI elements, facilitates level editing and speeds overall workflows. |
Nondestructive Skin Editing Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters. Maya 2008 now streamlines iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This process is supported through new tools for inserting, moving, deleting, connecting, and disconnecting joints on a bound skeleton, as well as support for multiple bind poses. |
mental ray 3.6 Core Maya 2008 uses the latest mental ray 3.6 core, a release that boasts dramatic performance improvements in the translation of polygon meshes and instances for rendering, as well as for IPR (Interactive Photorealistic Rendering) startup. Additionally, particle types previously supported only in the Maya hardware renderer can now be rendered in mental ray, eliminating the need to combine outputs from multiple renderers. |
Expanded Platform Support Support for Windows Vista™ operating system has been added, that enables you to take advantage of the performance capabilities of this recent technology. |
To buy Maya or for more information on how this could benefit your business please contact us on +44 023 8086 8947 or email sales@adris.co.uk






